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by Ignishot
Sun Sep 02, 2018 9:48 pm
Forum: General Discussion
Topic: Poblem with planet pack unity
Replies: 3
Views: 141

Re: Poblem with planet pack unity

On your screenshot the material is Unlit/Texture ... this is not working with this basic material as it does not have translucency, you have to use the provided shader : Custom/Planet_Clouds_Atmosphere This shader is located in PlanetPack02/Materials/Planet_Clouds_Atmosphere If you have already chan...
by Ignishot
Sun Sep 02, 2018 9:32 pm
Forum: Proposals
Topic: Cloud Normal Map export?
Replies: 1
Views: 66

Re: Cloud Normal Map export?

Hi, I've answered you this question by mail :)
Cheers
by Ignishot
Wed Aug 29, 2018 8:21 pm
Forum: General Discussion
Topic: Poblem with planet pack unity
Replies: 3
Views: 141

Re: Poblem with planet pack unity

Hi, It looks like you have changed the material of the atmosphere. For this to work correctly, you have to use the shaders and the materials provided in the package and also avoid changing the tiling of the textures. The material you have used has no transparency and is not offsetting the sphere to ...
by Ignishot
Mon Aug 27, 2018 2:28 pm
Forum: Proposals
Topic: Continental drift and mountain ranges / climatic zones
Replies: 4
Views: 103

Re: Continental drift and mountain ranges / climatic zones

I'm alone developping this software and I have also other projects in the pipeline, all of this on the side of my main job. So you have to understand that I can't implement all the propositions I receive ... especially the ones that requires a complete re-engineering of the base of the software.
by Ignishot
Mon Aug 27, 2018 4:08 am
Forum: Proposals
Topic: Continental drift and mountain ranges / climatic zones
Replies: 4
Views: 103

Re: Continental drift and mountain ranges / climatic zones

Yes, I know that program ... pretty cool. Well to integrate tectonic plates and drifting and everything, the generation method needs to be completely different and redesigned from scratch ... and I think that it won't be really compatible with the GPU generation approach. If one day I start a V2 of ...
by Ignishot
Mon Aug 27, 2018 3:59 am
Forum: General Discussion
Topic: A few questions regarding Grand Designer.
Replies: 7
Views: 619

Re: A few questions regarding Grand Designer.

@Naima : The release of the incoming software update (v1.2), bringing a lots of new features.
Thank you very much for your support then, I really appreciate !
by Ignishot
Mon Aug 27, 2018 3:56 am
Forum: Users Discussion
Topic: Spike on Renders
Replies: 1
Views: 64

Re: Spike on Renders

If you have lots of spikes, that means you have too high frequencies. You can tune the scale of the noise (too high in this case) and/or reduce the roughness of the noise. You can also check that you don't have too extreme values on the High frequencies enhancement, reduce the details enhancement or...
by Ignishot
Fri Aug 24, 2018 6:24 pm
Forum: Support
Topic: Alpha Maps?
Replies: 1
Views: 53

Re: Alpha Maps?

Sorry for the late reply, It was quite busy this week. You are probably writing the transparency on the wrong part of the exported map. In the Edit->Options->Channels tab you will find the list of exported texture for a given export preset. To export the rings with the alpha, in the RGB channels col...
by Ignishot
Sat Aug 18, 2018 10:43 pm
Forum: Proposals
Topic: Save position of the sun?
Replies: 1
Views: 53

Re: Save position of the sun?

You can store the planet and sun position in a preset by CTRL-clicking on the Eye icon with the 2 arrows (bottom left of the viewport) and after that saving your preset, when reloading, the positions will be recalled. This is only for a given preset, loading other presets will recall other positions...
by Ignishot
Tue Aug 14, 2018 7:50 am
Forum: Proposals
Topic: background, timeline, moon
Replies: 1
Views: 49

Re: background, timeline, moon

Thank you very much for your very kind message. I'm not done with that project, a new update will be released really soon, don't worry. There are many new additions ... I hope you'll be pleased with the new features. It's not simple to fulfill everyone's wishes, so I focus mainly on features that wi...

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