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Ignishot forum - Search

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by Ignishot
Fri Feb 27, 2015 12:55 pm
Forum: News
Topic: Grand designer is on Greenlight
Replies: 0
Views: 10388

Grand designer is on Greenlight

Finally, Grand designer is on Greenlight, waiting for approval before being sellable. Please, support the software and vote for it, pass the message to persons who may be interrested in this software. Thanks!

Ignishot
by Ignishot
Tue Apr 19, 2016 7:21 pm
Forum: Support
Topic: first try problem
Replies: 3
Views: 554

Re: first try problem

Hi, You can check the documentation (Help->Open documentation), there is a chapter on presets usage. You can also have a look at the online tutorials (Help->Online tutorials) and see the 3rd tutorial : Using presets. If this is not answering all your questions, don't hesitate to ask for help here.
by Ignishot
Wed Apr 20, 2016 6:54 am
Forum: Support
Topic: first try problem
Replies: 3
Views: 554

Re: first try problem

I'm not providing other heightmaps because that will increase highly the distribution size of the application and also because you can find them using google quite easily, there are many free sources available on the web. Look for "earth heightmap" or "planet heightmap" for insta...
by Ignishot
Mon May 02, 2016 10:34 pm
Forum: Proposals
Topic: Remove the "DLC"
Replies: 5
Views: 944

Re: Remove the "DLC"

Thank you very much for your post mekaerwin, it was really a pleasure to read. Well, this is a subject I'm thinking about on a quite regular and recurrent basis as you can imagine. I think also that this product is definitely a niche market, but it's a market nonetheless ... "As a strategy, nic...
by Ignishot
Wed May 18, 2016 7:24 pm
Forum: Support
Topic: Export options
Replies: 8
Views: 939

Re: Export options

No, there is still no other unfold/UV layout options so far. I'm working on it in the background (as well as other features) but it's not an easy task, it requires a heavy rework of the generator. Concerning the alpha channel, I've already investigated a bit and I don't have any easy solution yet, e...
by Ignishot
Wed May 18, 2016 7:58 pm
Forum: Support
Topic: Export options
Replies: 8
Views: 939

Re: Export options

Ok, thanks for the information
by Ignishot
Sat Jun 04, 2016 5:06 pm
Forum: General Discussion
Topic: blanck or green blackground?
Replies: 2
Views: 480

Re: blanck or green blackground?

I repost my answer here to share with forum's visitors :

Unfortunately no, not for the moment. But I’m working on a alternate rendering mode that will be able to render with alpha, which is probably what you’re looking for.

Thanks
by Ignishot
Sun Jun 05, 2016 10:00 am
Forum: Proposals
Topic: Terrain Brushes
Replies: 4
Views: 682

Re: Terrain Brushes

This is something I'm thinking about since some time now, but it's definitely a major change in the generation process of the planet. I've already experimented a bit in that direction but that raises many problems (undo-redo, save format, link between brushes and parameters, compatibility with the c...
by Ignishot
Mon Jun 06, 2016 6:30 am
Forum: Proposals
Topic: Terrain Brushes
Replies: 4
Views: 682

Re: Terrain Brushes

Well, I think that the brushes effect should really be at the base of everything and not after, because any change in the base height (or any other mask) will affect many other parameters (albedo, normal, roughness ...). My first step will be in that direction anyway, a modifier of the noise layer, ...
by Ignishot
Mon Jun 13, 2016 5:42 am
Forum: Support
Topic: presets are not being saved
Replies: 1
Views: 349

Re: presets are not being saved

The save system is exactly the same since day one, has not been changed and seems to work for everyone so far. I suggest that you read completely the documenation no how to use it (Help->Open documentation->Presets usage), and look at the video explaining the preset system (Help->Open tutorials->3rd...

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