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by emccrckn
Sat Aug 12, 2017 8:45 pm
Forum: Support
Topic: Batch Exports Not exporting planet geometry features
Replies: 1
Views: 119

Batch Exports Not exporting planet geometry features

When I do a batch export with randomization (basic, seeds, colors, all sections) I am only getting maybe one or two out of 5 exports with the proper planet geometry. Others look to be completely smooth. When exporting manually and manually randomizing between exports the mesh geometry looks fine.
by emccrckn
Thu Nov 26, 2015 6:24 am
Forum: Proposals
Topic: Unity plugin
Replies: 3
Views: 410

Re: Unity plugin

Thanks! Another quicker and easier option would be to allow Grand Designer to be called via command line with some command line arguments to tell it which preset and planet to generate and maybe additional seed value changes. It would allow our server to generate textures on demand and serve them up...
by emccrckn
Thu Nov 26, 2015 6:16 am
Forum: Support
Topic: GUI artifacts after rendering 8k texture
Replies: 3
Views: 593

Re: GUI artifacts after rendering 8k texture

My card is the EVGA GTX780 ti. It only occurs with 8k and above rendering and I haven't seen any artifacts in any other software. I have almost the latest drivers which I am updating now. It's not too bad of an issue as the GUI is still interactable. I'll also try on another machine and let you know...
by emccrckn
Tue Nov 24, 2015 5:16 am
Forum: Support
Topic: GUI artifacts after rendering 8k texture
Replies: 3
Views: 593

GUI artifacts after rendering 8k texture

It doesn't occur every time but occurs most of the time when rendering an 8k or 16k texture. Note this is not the preview texture but the final texture.

Image
by emccrckn
Tue Nov 24, 2015 4:33 am
Forum: Proposals
Topic: Unity plugin
Replies: 3
Views: 410

Unity plugin

Hi! We purchased both Grand Designer and the Pro DLC and are very happy with it! One thing that could help us is a Unity plugin that could render planets during runtime instead of having to store lots and lots of textures. We are creating a game with up to 20,000 planets so storing textures for each...

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